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Studio: Gorilla Systems Corporation
Position: Producer
Release Date: August 25, 2009
Publisher: Warner Bros. Games
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In The Clique: Diss and Make Up, based on the best-selling young adult book series by author Lisi Harrison, players assume the role of the new girl at school, taking on the challenges of climbing the social ladder to join the ultimate clique, the Pretty Committee.
The Clique: Diss and Make Up is an empowering game of social maneuvering where the player attempts to survive in one of the most harsh and unforgiving environments on Earth – Octavian Country Day School (OCD). Player will use gossip, fashion and wit to make friends, join cliques, attend classes, and even work after school "jobbies" with a variety of exciting mini-games. Play a variety of exciting mini-games to earn cash or increase your cool.
Along the way a variety of challenges and tricky situations make the climb up the social ladder tough including getting invited to one of the hottest parties of the year. The Clique: Diss and Make Up highlights the sassiness of the "The Clique" books and a few lessons in popularity exclusively to the Nintendo DS.
"without any shadow of a doubt, our favorite game title of E3 2009" - WhatTheyPlay
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Studio: Gorilla Systems Corporation
Platforms: Nintendo Wii/DS, Xbox 360, Playstation 3, iPhone, and PC
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Unannounced Projects
Unannounced Internal IP Game – 2010
Unannounced Sports/Athletic Game – 2010
Unannounced Music Party Game – 2010
Unannounced Adventure Game– 2010
Unannounced titles are currently in different stages with a variety of different publishers including THQ, Paramount, and Ubisoft.
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Panzer Thrash - College Senior Project
Position Held: Producer / Lead Designer
Status: Completed
Duration: 16 Weeks
Team Size: 5 Students
Summary: A two-player turn-based artillery tank game in which players are able to literally destroy or affect everything in the game world. Notable features include destructable terrain and buildings, wind physics, power-ups, and final scoreboard.
This game was part of a larger project consisting of over twenty other students. As part of our senior project, all students role-played a mock company and designed a gaming division based on the current status of the company. Many majors were included in this project including finance, marketing, engineering, network communications, and others.
At the conclusion of the project I was awarded the "Senior Project Award for Excellence" during my graduation ceremony. This award was given to only two students out of the total 25. Every student submitted a written ballot naming the top three individuals whom they felt made our project a success during the sixteen week period.
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Click Here to Download the High Concept
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Project Name: Assimilation Nation
Position Held: Producer / Lead Designer
Status: Hiatus - Incomplete
Duration: 16 Weeks
Group Size: 12 Students
Summary: 4 Player "Shmup" designed in Microsoft's XNA Studio. Gameplay idea was to merge the fun of Top-Down scrolling shooter games like "Raiden" and "1942" and the exploration of "Gauntlet Legends." Gameplay hook: players are able to take over enemy ships and control them until they decided to obtain a new ship. It contains enemy AI and pathing, particle effects, 4 player HUD's, voice over's, 2.5D graphics, checkpoints, and firing.
Assimilation Nation was liked so much that Ian Farrell (one of the programmers) and I were asked to demonstrate the game at the 2008 Game Developers Conference in San Francisco, Ca.
The planning and development of the game was filmed for a pilot television / internet show for ESportsTV.
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