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Letter From The President of DeVry

Letter From Head DeVry Professor

Letter From Dean of Electronics
JAMES MORGAN III
9066 Arndale Circle
Tampa, Fl 33615 USA
(229) 291 – 8585


LinkedIn: http://www.linkedin.com/in/the3rdm

 

Work Experience

GORILLA SYSTEMS CORPORATION | Tampa, Florida

Associate Producer (November 2008 – Present)
Producer for:
The Clique: Diss and Make Up – Warner Brothers for Nintendo DS – 2009;
Unannounced Internal IP Game – Ubisoft for Nintendo Wii and DS – 2010;
Unannounced Sports/Athletic Game – THQ for Nintendo Wii – 2010;
Unannounced Music Party Game – Paramount Studios for Nintendo Wii, DS, Xbox360, PS3, iPhone, and PC  – 2010;
Unannounced Adventure Game – Zoo Games for Nintendo Wii, DS, Xbox360, iPhone, and PC  – 2010.
  • Responsible for overseeing daily operations of multiple titles, prototypes, and pitches.
  • Responsible for managing teams of programmers, artists, and designers over multiple projects and in multiple geographical locations.
  • Responsible for establishing and implementing studio-wide development procedures to manage multiple development projects for Nintendo Wii, DS, iPhone, and PC.
  • Responsible for creating and maintaining numerous project plans from pre-production to archiving.
  • Responsible for direct communication and planning between Administration and Development teams.
  • Responsible for transcribing all internal meeting notes and distribution throughout all teams.
  • Responsible for creation and fulfillment of scope, milestone schedules, and deadlines.
  • Responsible for organization and implementation of 3rd party localization for overseas products.
  • Responsible for constant and affective communication with various publishers in multiple geographic locations.
  • Responsible for motivating teams to reach their full potential, even during time crucial deadlines.
  • Responsible for maintaining an excellent eye for quality, troubleshooting scheduling efforts, and obtaining resource solutions.
  • Responsible for overseeing full product development life cycle and validation of main deliverables (FPP, E3 Demo, Alpha, Beta, GMC).
BLUEORB, INCORPORATAED | Orlando, Florida

Lead Content Developer | Quality Assurance Manager (December 2007 – March 2008)
Lead Content Developer/Designer for:
SwitchBlade – PC – 2007
Unannounced Software Project – PC - 2007
  • Responsible for researching and presenting upcoming and current software titles for future implementations.
  • Responsible for working with integration software to create profile Blades for upcoming and previously released games.
  • Responsible for research and planning of new peripheral implementation into SwitchBlade software.
  • Responsible for research, planning, and design of new of a new software project utilizing SwitchBlade’s basic architectures.
  • Responsible for design and implementation of multiple first-person shooter, third-person action, and MMO games into software.
  • Responsible for direct communication with development studios to negotiate obtaining pre-released versions for immediate release integration.
Quality Assurance Manager for:
SwitchBlade – PC - 2007
  • Responsible for multiple daily testing of software builds and documenting issues for future development iterations.
  • Responsible for creation and implementation of documentation and test cases to be used company-wide for the testing of software.
  • Responsible for creation and delivery of build and release notes presented to production team, marketing team, and publishers.
  • Responsible for direct communication between multiple publishers and product hosts to ensure proper delivery of multiple software versions for varying deadlines.
 
Other Experience
ORLANDO GAME DEVELOPERS | Orlando, Florida

Founder and President (April 2006 – June 2008)

Producer / Designer / Programmer for:
Assimilation Nation – PC (C#) – Personal Project – 2008;
Tiled Battle System – PC (C++) – Personal Project – 2008;
Marvel Domination– PC (Unreal Engine 2) – Personal Project – 2007.
  • Founder and President of the Orlando Game Developers group at DeVry University in Orlando, Fl. After 3 years, it continues, to be the largest student organization on campus.
  • Acted as producer and programmer on club projects.
  • Responsible for setup, updates, and maintenance of all project Wiki’s.
  • Organized and lead weekly meetings to discuss current trends in the gaming industry, game design, programming, development software, conferences, and community involvement.
  • Responsible for designing and completing numerous financial proposals for grants that allowed students to travel to conferences including GDX, DGXpo, SIEGE, SIGGRAPH, and GDC over multiple years.
  • Responsible for direct communication with industry veterans to organize guest speakers, studio tours, and conference calls for students.
  • Responsible for organizing fundraising and volunteer opportunities within the community.
  • Responsible for organizing team building events for new and existing members both on campus and off.
 
Education
Bachelor of Science, Game and Simulation Programming                                                                 October 2008
DeVry University                                                                                                                             Orlando, Florida
Associates of Science, Business Administration                                                                             December 2002
Darton College                                                                                                                                 Albany, Georgia